Zul Gurub Info Page
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Zul Gurub Info Page
Due to all the confusion around yeasterdays Zul'Gurub drops I thought we may need a post to collect Boss tactics, Loot and looting rules + other related ZG stuff.
Set Items
Every class have 3 set pieces(wrist,shoulder,waist,chest). You can accuire every piece by getting the following type of ingridients:
- Reputation: Friendly for Wrists, Honored for Shoulder or Waist and Revered for Chest.
- 5 coins of 2 different types.
- 2 Bijous of the same type.
- 1 Primal.
Below I've listed the different types of coins, bijous and primals every class need to obtain in order to get their set items.
Coins:
Bloodscalp: Priest, Rogue, Warrior, Warlock, Paladin, Shaman
Gurubashi: Druid, Mage, Rogue, Warrior, Warlock, Shaman
Hakkari: Priest, Druid, Rogue, Hunter, Warlock, Shaman
Razzashi: Priest, Druid, Mage, Rogue, Hunter, Shaman
Sandfury: Priest, Druid, Mage, Hunter, Warrior, Paladin
Skullsplitter: Rogue, Hunter, Warrior, Warlock, Paladin, Shaman
Vilebranch: Druid, Mage, Rogue, Warrior, Warlock, Paladin
Witherbark: Priest, Mage, Warrior, Warlock, Paladin, Shaman
Zulian: Priest, Druid, Mage, Rogue, Hunter, Paladin
Bijous:
Blue: Mage, Rogue, Shaman
Bronze: Priest, Druid, Warrior
Gold: Rogue, Paladin, Shaman
Green: Druid, Hunter, Warrior
Orange: Priest, Mage, Warlock
Purple: Rogue, Paladin, Shaman
Red: Druid, Warlock, Paladin
Silver: Mage, Hunter, Shaman
Yellow: Priest, Hunter, Warrior
Primals
Aegis: Priest, Rogue, Hunter
Armsplint: Rogue, Warrior, Shaman
Bindings: Mage, Hunter, Paladin
Girdle: Rogue, Warrior, Shaman
Kossack: Mage, Warrior, Warlock
Sash: Priest, Druid, Warlock
Shawl: Mage, Hunter, Paladin
Stanchion: Priest, Druid, Warlock
Tabard: Druid, Paladin, Shaman
A list of the setitems quests with their ingridients:
http://www.wowguru.com/db/areas/zulgurub-id19/">
Itemset bonuses:
http://www.wowguru.com/db/latest/itemsets
Itemsets:
ROGUE: http://img382.imageshack.us/my.php?imag ... set2tp.jpg
PALADIN: http://img385.imageshack.us/my.php?imag ... set1ie.jpg
MAGE: http://img371.imageshack.us/my.php?image=mageset9ci.jpg
WARRIOR: http://img370.imageshack.us/my.php?imag ... set9zt.jpg
PRIEST: http://img370.imageshack.us/my.php?imag ... set2yz.jpg
WARLOCK: http://img389.imageshack.us/my.php?imag ... set8nx.jpg
HUNTER: http://img377.imageshack.us/my.php?imag ... set6cq.jpg
DRUID: http://img202.imageshack.us/img202/667/druidzg1ki.jpg
SHAMAN: http://www.imagedump.com/index.cgi?pick=get&tp=298875
I assume the loot rules will be something like: 1 Coin, 1 Bijou, 1 Primal/Blue/Epic/Libram and 1 Head per person in raid.
And that people who don't want/need some or all of the set pieces don't roll on primals but save their roll for librams, blues and epics.
Librams
As far as I know to order to get your classes libram you need to obtain the following:
- Friendly reputation, to talk to a guy inside ZG.
- A class spesific Punctured Voodoo Doll, drop from Hoodoo piles.
- An arcanum(completed libram) from DM.
Animist's Caress [Druid] Permanently adds 10 Stamina, 10 Intellect, and increases healing by up to 24 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Prophetic Aura [Priest] Permanently adds 10 Stamina, 4 mana per 5 sec., and increases healing by up to 24 to a leg or head slot item.
- Primal Hakkari Tabard, Punctured Voodoo Doll, Arcanum of Focus
http://img.photobucket.com/albums/v606/ ... nchant.jpg
Hoodoo Hex [Warlock] Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Presence of Sight [Mage] Permanently adds 18 to all healing and damage spells and 1% chance to hit with spells to a leg or head slot item.
- Primal Hakkari Tabard, Punctured Voodoo Doll, Arcanum of Focus
Vodouisant's Vigilant Embrace [Shaman] Permanently adds 15 Intellect and increases all healing and spell damage by up to 13 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Falcon's Call [Hunter] Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item.
- Primal Hakkari Staunchion, Punctured Voodoo Doll, Arcanum of Rapidity
http://img174.imageshack.us/my.php?imag ... ant5ap.jpg
Syncretist's Sigil [Paladin] Permanently adds 10 Stamina, 7 Defense, and increases healing by up to 24 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Death's Embrace[/b] [Rogue] Permanently adds 28 Attack Power and 1% Dodge to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Presence of Might [Warrior] Permanently adds 10 Stamina, 7 Defense, and 15 Shield Block value to a leg or head slot item.
- Primal Hakkari Tabard, Punctrured Voodoo Doll, Arcanum of Protection
Note! Each libram require an Arcanum wich u get from another libram Black Diamond, unless they drop more often than the librams in ZG prices will rise. So it might be wise investing 100g in one now.
Shoulder Enchants:
You must be Revered with Zandalar Tribe to get these.
Zandalar Signet of Serenity Permanently adds to a shoulder slot item increased healing done by spells and effects up to 33.
Zandalar Signet of Mojo Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 18.
Zandalar Signet of Might Permanently adds 30 attack power to a shoulder slot item.
Don't have much experience on the Boss encounters yet so I leave that for now.
Set Items
Every class have 3 set pieces(wrist,shoulder,waist,chest). You can accuire every piece by getting the following type of ingridients:
- Reputation: Friendly for Wrists, Honored for Shoulder or Waist and Revered for Chest.
- 5 coins of 2 different types.
- 2 Bijous of the same type.
- 1 Primal.
Below I've listed the different types of coins, bijous and primals every class need to obtain in order to get their set items.
Coins:
Bloodscalp: Priest, Rogue, Warrior, Warlock, Paladin, Shaman
Gurubashi: Druid, Mage, Rogue, Warrior, Warlock, Shaman
Hakkari: Priest, Druid, Rogue, Hunter, Warlock, Shaman
Razzashi: Priest, Druid, Mage, Rogue, Hunter, Shaman
Sandfury: Priest, Druid, Mage, Hunter, Warrior, Paladin
Skullsplitter: Rogue, Hunter, Warrior, Warlock, Paladin, Shaman
Vilebranch: Druid, Mage, Rogue, Warrior, Warlock, Paladin
Witherbark: Priest, Mage, Warrior, Warlock, Paladin, Shaman
Zulian: Priest, Druid, Mage, Rogue, Hunter, Paladin
Bijous:
Blue: Mage, Rogue, Shaman
Bronze: Priest, Druid, Warrior
Gold: Rogue, Paladin, Shaman
Green: Druid, Hunter, Warrior
Orange: Priest, Mage, Warlock
Purple: Rogue, Paladin, Shaman
Red: Druid, Warlock, Paladin
Silver: Mage, Hunter, Shaman
Yellow: Priest, Hunter, Warrior
Primals
Aegis: Priest, Rogue, Hunter
Armsplint: Rogue, Warrior, Shaman
Bindings: Mage, Hunter, Paladin
Girdle: Rogue, Warrior, Shaman
Kossack: Mage, Warrior, Warlock
Sash: Priest, Druid, Warlock
Shawl: Mage, Hunter, Paladin
Stanchion: Priest, Druid, Warlock
Tabard: Druid, Paladin, Shaman
A list of the setitems quests with their ingridients:
http://www.wowguru.com/db/areas/zulgurub-id19/">
Itemset bonuses:
http://www.wowguru.com/db/latest/itemsets
Itemsets:
ROGUE: http://img382.imageshack.us/my.php?imag ... set2tp.jpg
PALADIN: http://img385.imageshack.us/my.php?imag ... set1ie.jpg
MAGE: http://img371.imageshack.us/my.php?image=mageset9ci.jpg
WARRIOR: http://img370.imageshack.us/my.php?imag ... set9zt.jpg
PRIEST: http://img370.imageshack.us/my.php?imag ... set2yz.jpg
WARLOCK: http://img389.imageshack.us/my.php?imag ... set8nx.jpg
HUNTER: http://img377.imageshack.us/my.php?imag ... set6cq.jpg
DRUID: http://img202.imageshack.us/img202/667/druidzg1ki.jpg
SHAMAN: http://www.imagedump.com/index.cgi?pick=get&tp=298875
I assume the loot rules will be something like: 1 Coin, 1 Bijou, 1 Primal/Blue/Epic/Libram and 1 Head per person in raid.
And that people who don't want/need some or all of the set pieces don't roll on primals but save their roll for librams, blues and epics.
Librams
As far as I know to order to get your classes libram you need to obtain the following:
- Friendly reputation, to talk to a guy inside ZG.
- A class spesific Punctured Voodoo Doll, drop from Hoodoo piles.
- An arcanum(completed libram) from DM.
Animist's Caress [Druid] Permanently adds 10 Stamina, 10 Intellect, and increases healing by up to 24 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Prophetic Aura [Priest] Permanently adds 10 Stamina, 4 mana per 5 sec., and increases healing by up to 24 to a leg or head slot item.
- Primal Hakkari Tabard, Punctured Voodoo Doll, Arcanum of Focus
http://img.photobucket.com/albums/v606/ ... nchant.jpg
Hoodoo Hex [Warlock] Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Presence of Sight [Mage] Permanently adds 18 to all healing and damage spells and 1% chance to hit with spells to a leg or head slot item.
- Primal Hakkari Tabard, Punctured Voodoo Doll, Arcanum of Focus
Vodouisant's Vigilant Embrace [Shaman] Permanently adds 15 Intellect and increases all healing and spell damage by up to 13 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Falcon's Call [Hunter] Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item.
- Primal Hakkari Staunchion, Punctured Voodoo Doll, Arcanum of Rapidity
http://img174.imageshack.us/my.php?imag ... ant5ap.jpg
Syncretist's Sigil [Paladin] Permanently adds 10 Stamina, 7 Defense, and increases healing by up to 24 to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Death's Embrace[/b] [Rogue] Permanently adds 28 Attack Power and 1% Dodge to a leg or head slot item.
- Primal Hakkari ?, Punctured Voodoo Doll, Arcanum of ?
Presence of Might [Warrior] Permanently adds 10 Stamina, 7 Defense, and 15 Shield Block value to a leg or head slot item.
- Primal Hakkari Tabard, Punctrured Voodoo Doll, Arcanum of Protection
Note! Each libram require an Arcanum wich u get from another libram Black Diamond, unless they drop more often than the librams in ZG prices will rise. So it might be wise investing 100g in one now.
Shoulder Enchants:
You must be Revered with Zandalar Tribe to get these.
Zandalar Signet of Serenity Permanently adds to a shoulder slot item increased healing done by spells and effects up to 33.
Zandalar Signet of Mojo Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 18.
Zandalar Signet of Might Permanently adds 30 attack power to a shoulder slot item.
Don't have much experience on the Boss encounters yet so I leave that for now.
Last edited by -Lazaruz- on Thu Sep 15, 2005 2:11 pm, edited 2 times in total.
- -Lazaruz-
- Veteran
- Posts: 22
- Joined: Thu Sep 15, 2005 2:29 am
Reversed logic of the bijou/coin/primal per class
In the above post its posted as coin/bijou/primal - classes
This is the opposite ("what should i roll on?" question answered more directly)
NOTE: This information is about the Item quests only
Coins:
- Since coins are more complicated to put in order of faction needed for item i dont do that
Druid Gurubashi Hakkari Razzashi Sandfury Vilebranch Zulian
Hunter Gurubashi Hakkari Razzashi Sandfury Skullsplitter Zulian
Mage Gurubashi Razzashi Sandfury Vilebranch Witherbark Zulian
Rogue Bloodscalp Hakkari Razzashi Skullsplitter Vilebranch Zulian
Paladin Bloodscalp Sandfury Skullsplitter Vilebranch Witherbark Zulian
Priest Bloodscalp Hakkari Razzashi Sandfury Witherbark Zulian
Shaman Who the hell cares?
Warlock Bloodscalp Gurubashi Hakkari Skullsplitter Vilebranch Witherbark
Warrior Bloodscalp Gurubashi Sandfury Skullsplitter Vilebranch Witherbark
- Another note on coins is that they are not BoP -
Bijous:
Druid Red Green Bronze (In order of faction needed for item lowest first)
Hunter Yellow Green Silver (In order of faction needed for item lowest first)
Mage Blue Orange Silver (In order of faction needed for item lowest first)
Rogue Blue Purple Gold (In order of faction needed for item lowest first)
Paladin Red Purple Gold (In order of faction needed for item lowest first)
Priest Yellow Orange Bronze (In order of faction needed for item lowest first)
Shaman Who the hell cares?
Warlock Red Orange Silver(In order of faction needed for item lowest first)
Warrior Yellow Green Bronze (In order of faction needed for item lowest first)
Primals:
Druid Stanchion Sash Tabard (In order of faction needed for item lowest first)
Hunter Bindings Shawl Aegis (In order of faction needed for item lowest first)
Mage Bindings Shawl Kossack (In order of faction needed for item lowest first)
Rogue Armsplint Girdle Aegis(In order of faction needed for item lowest first)
Paladin Bindings Shawl Tabard (In order of faction needed for item lowest first)
Priest Stanchion Sash Aegis (In order of faction needed for item lowest first)
Shaman Who the hell cares?
Warlock Stanchion Sash Kossack (In order of faction needed for item lowest first)
Warrior Armsplint Girdle Kossack (In order of faction needed for item lowest first)
In the above post its posted as coin/bijou/primal - classes
This is the opposite ("what should i roll on?" question answered more directly)
NOTE: This information is about the Item quests only
Coins:
- Since coins are more complicated to put in order of faction needed for item i dont do that
Druid Gurubashi Hakkari Razzashi Sandfury Vilebranch Zulian
Hunter Gurubashi Hakkari Razzashi Sandfury Skullsplitter Zulian
Mage Gurubashi Razzashi Sandfury Vilebranch Witherbark Zulian
Rogue Bloodscalp Hakkari Razzashi Skullsplitter Vilebranch Zulian
Paladin Bloodscalp Sandfury Skullsplitter Vilebranch Witherbark Zulian
Priest Bloodscalp Hakkari Razzashi Sandfury Witherbark Zulian
Shaman Who the hell cares?
Warlock Bloodscalp Gurubashi Hakkari Skullsplitter Vilebranch Witherbark
Warrior Bloodscalp Gurubashi Sandfury Skullsplitter Vilebranch Witherbark
- Another note on coins is that they are not BoP -
Bijous:
Druid Red Green Bronze (In order of faction needed for item lowest first)
Hunter Yellow Green Silver (In order of faction needed for item lowest first)
Mage Blue Orange Silver (In order of faction needed for item lowest first)
Rogue Blue Purple Gold (In order of faction needed for item lowest first)
Paladin Red Purple Gold (In order of faction needed for item lowest first)
Priest Yellow Orange Bronze (In order of faction needed for item lowest first)
Shaman Who the hell cares?
Warlock Red Orange Silver(In order of faction needed for item lowest first)
Warrior Yellow Green Bronze (In order of faction needed for item lowest first)
Primals:
Druid Stanchion Sash Tabard (In order of faction needed for item lowest first)
Hunter Bindings Shawl Aegis (In order of faction needed for item lowest first)
Mage Bindings Shawl Kossack (In order of faction needed for item lowest first)
Rogue Armsplint Girdle Aegis(In order of faction needed for item lowest first)
Paladin Bindings Shawl Tabard (In order of faction needed for item lowest first)
Priest Stanchion Sash Aegis (In order of faction needed for item lowest first)
Shaman Who the hell cares?
Warlock Stanchion Sash Kossack (In order of faction needed for item lowest first)
Warrior Armsplint Girdle Kossack (In order of faction needed for item lowest first)
Last edited by zeaxer on Fri Sep 16, 2005 9:37 am, edited 1 time in total.
/w Zanar Kings
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
-

zeaxer - Posts: 93
- Joined: Fri Sep 16, 2005 8:48 am
- Location: Sweden
As for the boss encounters:
We have killed two bosses in Zul'Gurub and for everyone that misssed it here is the tactics we used:
- Im very bad with names or other stuff related to remembering, hope you will understand which boss i speak of anyway -
Bosses in general
- Random aggro happens when the boss transforms, this ability is somewhat like a charge
Note: Standing inside the "deadzone" of this prevents the boss from charging you... (might work with off-tank standing outside deadzone and everyone else inside so the boss only can charge the off-tank. In which case everyone gathers inside deadzone again except the previous maintank)
- Draining or burning bosses from mana is very effective
- Forum whine shows that the "Panther boss" is bugging at random
Note: The bug consists of panthers spawning after boss is dead and Hakkar can still use the ability he gains from having panther boss alive
"Bat boss"
During this encounter invulnerable bats starts to fly around in the air and drop bombs. These bombs do a DD of a nasty amount after which a fire remains as a DoT to those that remain within the AoE.
Tactics we used to kill was:
- Pull and drag (towards wall)
- Counterspell/kick/shield bash when it is trying to heal (To confused gnomes [Kilik]: The immune you get when counterspelling is immune for the silence and not the counter)
- Get out of fire/bomb
Notes: Hugging the wall will reduce the risk of bombs for ranged since it simply were less bombs dropped there
"Please remind me of this bosses name"
This boss has four adds (snakes)
Tactics we used to kill was:
- Polymorphing adds
- Using MA to target a sheep to kill (re-poly'ing)
- Get out of whatever green stuff he throws at you
- Ridding debuffs on raid asap
Notes: We wiped first because Zanar refused to give KINGS buff! paladins and especially Zanar needs to give kings ffs!
We have killed two bosses in Zul'Gurub and for everyone that misssed it here is the tactics we used:
- Im very bad with names or other stuff related to remembering, hope you will understand which boss i speak of anyway -
Bosses in general
- Random aggro happens when the boss transforms, this ability is somewhat like a charge
Note: Standing inside the "deadzone" of this prevents the boss from charging you... (might work with off-tank standing outside deadzone and everyone else inside so the boss only can charge the off-tank. In which case everyone gathers inside deadzone again except the previous maintank)
- Draining or burning bosses from mana is very effective
- Forum whine shows that the "Panther boss" is bugging at random
Note: The bug consists of panthers spawning after boss is dead and Hakkar can still use the ability he gains from having panther boss alive
"Bat boss"
During this encounter invulnerable bats starts to fly around in the air and drop bombs. These bombs do a DD of a nasty amount after which a fire remains as a DoT to those that remain within the AoE.
Tactics we used to kill was:
- Pull and drag (towards wall)
- Counterspell/kick/shield bash when it is trying to heal (To confused gnomes [Kilik]: The immune you get when counterspelling is immune for the silence and not the counter)
- Get out of fire/bomb
Notes: Hugging the wall will reduce the risk of bombs for ranged since it simply were less bombs dropped there
"Please remind me of this bosses name"
This boss has four adds (snakes)
Tactics we used to kill was:
- Polymorphing adds
- Using MA to target a sheep to kill (re-poly'ing)
- Get out of whatever green stuff he throws at you
- Ridding debuffs on raid asap
Notes: We wiped first because Zanar refused to give KINGS buff! paladins and especially Zanar needs to give kings ffs!
/w Zanar Kings
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
-

zeaxer - Posts: 93
- Joined: Fri Sep 16, 2005 8:48 am
- Location: Sweden
Epic mounts drop in Zul'Gurub
Information gathered from:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-dungeons-en&t=17921&p=1&tmp=1#post17921
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=148964
Information gathered from:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-dungeons-en&t=17921&p=1&tmp=1#post17921
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=148964
/w Zanar Kings
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
-

zeaxer - Posts: 93
- Joined: Fri Sep 16, 2005 8:48 am
- Location: Sweden
Just found some guides wich may help us ZG
The Following text are taken/stolen from the guild Affliction's website:
BAT GODPull her right over to the back corner, this will avoid bats from the cave. MT1 holds her all fight. Hunters and one priest burn her mana, she only has 26k so it takes no time at all. She has an aoe silence, get back!. Everyone else just dps and heal, she doesnt do anything special until about half way in where she takes human form. At this point she'll ask for help and Bats will fly over you and drop Molotov Cocktails(aoe bombs) These bombs do damage on hit then alot of damage on time.. simply move out of it. She will try to heal, interrupt it!
An easy boss. 5/10
THE SNAKE GOD
His adds are sheepable/sleepable. MT1 hold the Boss in the corner by the entrance, everyone stay away from the boss he aoes. MT2 needs to be ready to take over if MT1 eats a bad Holy Nova(A lotto holy damage spell, has been seen to hit for 20k on unlucky people) The average holy Nova is about 4-5k so it's easy to heal through, healers be sharp. everyone else simply tear through the adds one after the other. Everyone now attacks the Boss. At 50% he will become a snakeman that hits a little harder but actually makes it easier to tank. Snakemans attack is poison cloud.. again this is beat by simply moving. DPS it down.
A very easy boss. 3/10
SPIDER GOD
Spider god has an add kneeling before her. Kill him - he has no effect on the fight and never respawns. Small spiders will occasionally spawn kill them fast, turn all your attention to these as if you leave them alone they grow and kick the shit out of you. MT1 hold spider god and everyone dps her down, she has a posion aoe but it's nothing too hard. At what seems a random % she will turn into a big spider monster, JUST FUCKING RUN AND HEARTH.. no really everyone just run to the MT who will be netted(along with all melee). Running to your MT means he can taunt it back and save you. In spider monster form she hits alot harder and has flakey aggro, just deal with it. After a while she will go back into human form and more spiders will spawn, kill them fast like before and dps spider god again. Rinse and repeat. Due to the nature of this fight people WILL die.
A tough boss. 7/10
BLOODLORD
Err? This guys special skills are "Looks hard" and "Runs abit faster then normal" I can't see any guild struggling with this boss. MT tanks him, healers heal and dps does.. dps. If someone dies them ghosts all around you ressurect you. There is about 40 ghosts. You really cannot lose in this fight.
Maybe it was bugged? 1/10
TIGER BOSS
One of the best fights in the game. Really fun boss here. I beg you to stop reading this guide and simply go in and take him on...
...Still here?
Ok then, MT1 take the boss, MT2 take the add with mana MT3 take the add without mana. DPS mana add down to 5-10% then STOP. DPS the add without mana down to 5-50% then STOP. DPS the boss down to 5-10% then move all the bosses together. Now you need to finish every boss off within 10 seconds of each other.
Phase 2 begins and the boss will ressurect himself and transform into Tigro from the Thundercats. He hits fucking hard(1.5k+ on our MT, 400def+9k ac) so no overhealing on the adds part or you'll run out of mana here. Tigro has a wicked cleave(an aoe mortal strike) with the best animation ever, he looks like agent smith when he does it. He also does a warstomp that is an AOE knockback and slight deaggro. You've got to be really clever with heals and all melee dps will have to bandage.
Wicked fun Boss. 7/10
We got to the panther boss before leaving and we'll probably finish up later tonight or tomorrow. The panther boss seems like the hardest fight yet but we only took a wee look so I cant say for sure. The loot was nothing too great although I don't really understand any of it.. I saw alot of purple but they're all just mats or quest items? I don't know and nobody will tell me.
The Following text are taken/stolen from the guild Affliction's website:
BAT GODPull her right over to the back corner, this will avoid bats from the cave. MT1 holds her all fight. Hunters and one priest burn her mana, she only has 26k so it takes no time at all. She has an aoe silence, get back!. Everyone else just dps and heal, she doesnt do anything special until about half way in where she takes human form. At this point she'll ask for help and Bats will fly over you and drop Molotov Cocktails(aoe bombs) These bombs do damage on hit then alot of damage on time.. simply move out of it. She will try to heal, interrupt it!
An easy boss. 5/10
THE SNAKE GOD
His adds are sheepable/sleepable. MT1 hold the Boss in the corner by the entrance, everyone stay away from the boss he aoes. MT2 needs to be ready to take over if MT1 eats a bad Holy Nova(A lotto holy damage spell, has been seen to hit for 20k on unlucky people) The average holy Nova is about 4-5k so it's easy to heal through, healers be sharp. everyone else simply tear through the adds one after the other. Everyone now attacks the Boss. At 50% he will become a snakeman that hits a little harder but actually makes it easier to tank. Snakemans attack is poison cloud.. again this is beat by simply moving. DPS it down.
A very easy boss. 3/10
SPIDER GOD
Spider god has an add kneeling before her. Kill him - he has no effect on the fight and never respawns. Small spiders will occasionally spawn kill them fast, turn all your attention to these as if you leave them alone they grow and kick the shit out of you. MT1 hold spider god and everyone dps her down, she has a posion aoe but it's nothing too hard. At what seems a random % she will turn into a big spider monster, JUST FUCKING RUN AND HEARTH.. no really everyone just run to the MT who will be netted(along with all melee). Running to your MT means he can taunt it back and save you. In spider monster form she hits alot harder and has flakey aggro, just deal with it. After a while she will go back into human form and more spiders will spawn, kill them fast like before and dps spider god again. Rinse and repeat. Due to the nature of this fight people WILL die.
A tough boss. 7/10
BLOODLORD
Err? This guys special skills are "Looks hard" and "Runs abit faster then normal" I can't see any guild struggling with this boss. MT tanks him, healers heal and dps does.. dps. If someone dies them ghosts all around you ressurect you. There is about 40 ghosts. You really cannot lose in this fight.
Maybe it was bugged? 1/10
TIGER BOSS
One of the best fights in the game. Really fun boss here. I beg you to stop reading this guide and simply go in and take him on...
...Still here?
Ok then, MT1 take the boss, MT2 take the add with mana MT3 take the add without mana. DPS mana add down to 5-10% then STOP. DPS the add without mana down to 5-50% then STOP. DPS the boss down to 5-10% then move all the bosses together. Now you need to finish every boss off within 10 seconds of each other.
Phase 2 begins and the boss will ressurect himself and transform into Tigro from the Thundercats. He hits fucking hard(1.5k+ on our MT, 400def+9k ac) so no overhealing on the adds part or you'll run out of mana here. Tigro has a wicked cleave(an aoe mortal strike) with the best animation ever, he looks like agent smith when he does it. He also does a warstomp that is an AOE knockback and slight deaggro. You've got to be really clever with heals and all melee dps will have to bandage.
Wicked fun Boss. 7/10
We got to the panther boss before leaving and we'll probably finish up later tonight or tomorrow. The panther boss seems like the hardest fight yet but we only took a wee look so I cant say for sure. The loot was nothing too great although I don't really understand any of it.. I saw alot of purple but they're all just mats or quest items? I don't know and nobody will tell me.
- -Lazaruz-
- Veteran
- Posts: 22
- Joined: Thu Sep 15, 2005 2:29 am
This is the best information page i have found so far about Zul' Gurub
http://www.whataboutpp.com/zgs/
( damn hordies tho :/ )
http://www.whataboutpp.com/zgs/
( damn hordies tho :/ )
/w Zanar Kings
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
-

zeaxer - Posts: 93
- Joined: Fri Sep 16, 2005 8:48 am
- Location: Sweden
ZG weapons looks sweet
http://www.whataboutpp.com/zg/
http://www.whataboutpp.com/zg/
/w Zanar Kings
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
http://www.escapistmagazine.com/issue/17/27
"Thinking before saying something is like wiping ones arse before taking a shit" - wierd guy in my home town
♥♥♥♥♥♥♥♥♥♥
-

zeaxer - Posts: 93
- Joined: Fri Sep 16, 2005 8:48 am
- Location: Sweden
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