anyone done this quest?
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anyone done this quest?
Assault on Bash'ir Landing!
well basicly you have to defend some npc or something but what i found interesting was that it says below that the boss can drop class training books so i was wondering if anyone could confirm it or not... it might be true since i also saw this on thottbot http://www.thottbot.com/s30367 there is no HS rank 11 from trainer so it has to be from a book if its not fake.
Located at 54,10
Blades Edge Mountains
The following guide is a compilation of zone, quest, bestiary, loot, and comments from various sources.
No comments offered specific names for elite mobs or bosses so some error is very likely. A Boss loot table is available for the Bash'ir Reckoner, however the Bash'ir Inquisitor is listed with 53k more health than the Bash'ir Reckoner.
I hope to clarify details of the event after our next attempt.
Survival of the NPC vendors is mandatory for completion of all three Phases. **NPCs cannot be healed.** An easy way is consecrate, and they won’t ever get hit except by the last boss's AoE bolts. Using two forces to 1) defend NPCs and 2) assault the waves of spawns will need to be organized.
Completion of Phase I summons the Aether-tech Assistant Potion Vendor – requires <10 participants
All flasks cost (10 Apexis) and may be purchased in quantity of 1 or 5. Search Aether-tech Assistant for details.
Completion of Phase II summons the Aether-Tech Adept Gem Vendor – requires <20 participants
All gems are (40 apexis) and are Unique Equipped. Search "Aether-Tech Adept" for details.
Completion of Phase III summons the Aether-tech Master – requires 20-40. Search "Aether-tech Master" for details.
**Phase I begins with a number of non-elite Flesh Beasts (maybe 10-15). Then the Bash'ir Flesh Fiend (72elite)(80k health) spawns.
After the Bash'ir Flesh Fiend (72elite) dies an NPC arrives and fires a flare which causes the Aether-tech Assistant Potion Vendor to spawn, and begins Phase II.
**Phase II begins with many (20ish) Bash'ir Subprimal (elite)(12k hp) which spawn nearby. Things become somewhat hectic at this point. It did not appear that they all attack at once, but are either pulled or proximity aggroed.
After a short time, non-elite Disruptor Towers (70)(28k hp) surrounded by Bash'ir Controller (elite)(16k hp) spawn at a raged distance. Using ranged DPS on the towers will minimize the number of Bash'ir Controllers aggroed during this stage. Destruction of the Disruptor Towers will cause the Aether-Tech Adept Gem Vendor to be summoned and begins Phase III.
**Phase III begins with waves of hard-hitting elites (?Bash'ir Reckoner 36k hp?) They are immune to most/all cc and occasionally spell reflect. After a short period, the final boss (?Bash'ir Inquisitor 89k hp?) will spawn, however he is not targettable. He will stay at range and continually summon a bunch of harder elites, kill them off and after another couple of minutes he will rush into combat and can be attacked.
Have someone tank him, and the rest of the raid needs to control the elites and put out massive DPS on the boss. He has quite a lot of health and takes a good amount of time to go down, even with our 30+ raid. He doesn’t hit the tank too hard, however he does an AoE arcane bolt that does about 1500-2500 per person, and has no target limit. Time is a factor, as this will eventually kill the NPC at the forge and end the event.
After killing the Boss, the Aether-tech Master Vendor spawns.
The loot table for the Boss includes class Training Books and the Rare/Epic Depleted Items.
well basicly you have to defend some npc or something but what i found interesting was that it says below that the boss can drop class training books so i was wondering if anyone could confirm it or not... it might be true since i also saw this on thottbot http://www.thottbot.com/s30367 there is no HS rank 11 from trainer so it has to be from a book if its not fake.
Located at 54,10
Blades Edge Mountains
The following guide is a compilation of zone, quest, bestiary, loot, and comments from various sources.
No comments offered specific names for elite mobs or bosses so some error is very likely. A Boss loot table is available for the Bash'ir Reckoner, however the Bash'ir Inquisitor is listed with 53k more health than the Bash'ir Reckoner.
I hope to clarify details of the event after our next attempt.
Survival of the NPC vendors is mandatory for completion of all three Phases. **NPCs cannot be healed.** An easy way is consecrate, and they won’t ever get hit except by the last boss's AoE bolts. Using two forces to 1) defend NPCs and 2) assault the waves of spawns will need to be organized.
Completion of Phase I summons the Aether-tech Assistant Potion Vendor – requires <10 participants
All flasks cost (10 Apexis) and may be purchased in quantity of 1 or 5. Search Aether-tech Assistant for details.
Completion of Phase II summons the Aether-Tech Adept Gem Vendor – requires <20 participants
All gems are (40 apexis) and are Unique Equipped. Search "Aether-Tech Adept" for details.
Completion of Phase III summons the Aether-tech Master – requires 20-40. Search "Aether-tech Master" for details.
**Phase I begins with a number of non-elite Flesh Beasts (maybe 10-15). Then the Bash'ir Flesh Fiend (72elite)(80k health) spawns.
After the Bash'ir Flesh Fiend (72elite) dies an NPC arrives and fires a flare which causes the Aether-tech Assistant Potion Vendor to spawn, and begins Phase II.
**Phase II begins with many (20ish) Bash'ir Subprimal (elite)(12k hp) which spawn nearby. Things become somewhat hectic at this point. It did not appear that they all attack at once, but are either pulled or proximity aggroed.
After a short time, non-elite Disruptor Towers (70)(28k hp) surrounded by Bash'ir Controller (elite)(16k hp) spawn at a raged distance. Using ranged DPS on the towers will minimize the number of Bash'ir Controllers aggroed during this stage. Destruction of the Disruptor Towers will cause the Aether-Tech Adept Gem Vendor to be summoned and begins Phase III.
**Phase III begins with waves of hard-hitting elites (?Bash'ir Reckoner 36k hp?) They are immune to most/all cc and occasionally spell reflect. After a short period, the final boss (?Bash'ir Inquisitor 89k hp?) will spawn, however he is not targettable. He will stay at range and continually summon a bunch of harder elites, kill them off and after another couple of minutes he will rush into combat and can be attacked.
Have someone tank him, and the rest of the raid needs to control the elites and put out massive DPS on the boss. He has quite a lot of health and takes a good amount of time to go down, even with our 30+ raid. He doesn’t hit the tank too hard, however he does an AoE arcane bolt that does about 1500-2500 per person, and has no target limit. Time is a factor, as this will eventually kill the NPC at the forge and end the event.
After killing the Boss, the Aether-tech Master Vendor spawns.
The loot table for the Boss includes class Training Books and the Rare/Epic Depleted Items.
The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose.
- Rageaholic
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