Wrath of Arthas

Wrath of Arthas

Postby pboi » Wed Aug 01, 2007 3:39 pm

WoWszene.de came up with a massive amount of leaked infos on the next WoW Addon: Wrath of the Lich King

We asked to WoWszene.de the permission to post the translation (thanks MyM|Leniya) of the german part of their article ; there it is:

WoW-Szene.de presents you the most important contents about the new addon by Blizzard- World of Warcraft: Wrath of the Lich King. Last night you could see those informations shortly on an underpage of the officially EU-WoW Website and got confirmed to WoW-Szene.de by other sources, among others the official FAQ to WotLK.


What to expect from the Expansion :


*It is going to Northrend! With level 80 and new abilities! If some Objects are achieved, you can create a new Character. The Death Knight. He starts straight in High Level Area.
*In PVP there will be finally be the long-ago announced siege weapons available and there will be destroyable buildings, plus a new battleground
*The Deathknight will be a kind of Damage Dealer and at the same time a Tank with so far non existant new abilities. He will be playable by Alliance and Horde, but it will be just certain Races who will have the possibility to create a Death Knight. He is the first Hero class and other will probably come in the following Expansions.



More summaries of the of the FAQs:


* New possibilities of designing your Character.
* You will fight against the Lich King Arthas!
* Leveling from 70 to 80 will take as much time as leveling from 60 to 70.
* Howling Fjord will be the first area you will arrive to. Afterwards there will be areas following like Grizzly Hills and Dragonblight.
* The first Dungeon will be Utgarde Keep. You will be able to enter it at level 70 and it will be a 5-man Instance. 25er Dungeons will still be existant, just as well as Heroic Instances.
* New Profession: Inscription – Enduring amplification of spells and abilities.
* There will be a Cinematic Intro.
* Northrend will be about as big as Outlands.


Other contents like screenshots could sadly not be saved since the page went offline straight.

http://www.wowszene.de/news.php?extend.1182
Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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Postby Grizzly » Wed Aug 01, 2007 3:50 pm

Sounds ok so far.
Still alot of work left on that expansion.
What troubles me is why implement only one hero class? I mean that can totally fuck up the game entirely. The ongoing thought would be I WUNT TO PLAI DAT CHARSZ!"""

ANd we´ll see a nice shifting of classes to that.

/G
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Postby pboi » Wed Aug 01, 2007 3:51 pm

imo if they do it.....it shouldnt be an alpha class./ its impossible for them to live in pve/pvp alongside normal classes. they should just be a different class, not overpowered.
Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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Postby Grizzly » Wed Aug 01, 2007 4:00 pm

I always saw hero classes to be something you´d obtain on your own char by a series of legendary quests. Not someting you get just bu creating a new char.
I seriouslyt can´t be bothered to lvl an alt from fucken 1 to 80!!! ffs I´m not a chinese farmer.

/g
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Postby pboi » Fri Aug 03, 2007 5:37 pm

Some of the highlights you will learn more about at BlizzCon:
The dark, necromantic Death Knight - the first new character class added to World of Warcraft since launch.
Northrend, the harsh, icy continent where the Lich King holds sway - complete with new zones, quests, items, and monsters.
New level cap of 80 - including access to mighty new powers and talents.
New Battlegrounds: (?bestowing?) siege warfare and destructible buildings.
Expanding character customization options, including new hairstyles and dances, the ability to change the hairstyles of existing characters, and new skin color variants.


confirmed

http://www.flickr.com/photos/62492410@N00/996783595
Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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Postby Hic » Sat Aug 04, 2007 3:29 pm

the problem with the series of "legendary" quests is...

either they are a raid and the PvP'ers and casuals will cry "blizzard hates us, it only cares for raiders"

either it is a pvp reward and the casuals and pvp'ers would cry

or it is a casual thing and it will be so common we'll be having 200 chats saying "have 4 dk's and need a healer pleaase".

My oppinion is that you should have to "sacrifice" a level 80 character to do a DK, that way not everyone would be jumping the bandwagon right away. If you leveled a char to 80, you have to think twice before sending it away, I guess... especially if the new char ain't that better than yours.
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Postby Seiya » Sun Aug 05, 2007 4:25 pm

"Hero Classes won't be released all at once because of balancing issues. They're classic Warcraft 3 characters with an "epic feel" (something really different than the ordinary)

The hero class will be created on a new character slot once you completed the quest, you won't lose your original character."


This is a quote from http://www.mmo-champion.com/index.php fell free to check it.
For what i can understand the various hero classes will be release all at the next expansion, and it will be a little bit like nwn, for the ones that know the game, their will be certain types of hero paths, for every class.
Yes, the Hero will be a new char, but created from your high level one, the original will be saved in case you want to delete that hero and choose another hero path... ;)
At least it's what i can understand from the statement.


/gnomish cheers :D
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Postby Grizzly » Sun Aug 05, 2007 4:48 pm

Yeah that wasn´t such a bad idea tbh.
I´d actually like the fact that you have to sacrifice your char to become a DK as a hero class. Just like when or if the Demon hunter would be introduced as a hero class it´s a huge target that rogues would become that. And I read that the ritual to become one is to cut out your own eyes so they could see more then just the normal eyes could. This would be sacrficing your old char and create the hero class.

But I think blizzard wont go to such lengths as it could seriously comprimise the games survivability. I think doing the quests will just allow you to start one with a preset lvl and itemization since it´s a hero class.

/G
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Postby pboi » Sun Aug 05, 2007 6:50 pm

guys I didnt play WC3. What are the hero classes? how many are there.
Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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Postby Seiya » Sun Aug 05, 2007 7:39 pm

Hi there pboi :wink:

In Wc3 there were 4 Races, Undead, Orc, NE and Human. The NE heroes were "Warden, Priestess of the Moon, Keeper of the Grove, Demon Hunter" , the Orc ones were "Tauren Chieftain, Far Seer, Blademaster, Shadow Hunter", the Undead ones "Death Knight, Dreadlord, Lich, Crypt Lord" and at last the human ones were "Archmage, Mountain King, Paladin, Blood Mage"
If you do a quick research with their names you'll get lot of info on their special abilities.

Cheers mate ^^
Last edited by Seiya on Sun Aug 05, 2007 10:33 pm, edited 1 time in total.
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Postby Mysto » Sun Aug 05, 2007 7:40 pm

We don't know what or how many they are, but we can only presume what Blizzard will come up with, from different types of classes they haven't introduced yet. So far they only have the "basic" classes. But you can hear from the name "Death Knight" that it can consist of necromancer, knight, paladin, warrior?, warlock. Demon Hunter, as stated in warcraft lore, warriors who hunts demons. That one could consist of warrior, ranger, hunter and rogue.

So, I guess only imagination stops you there. Hero class is a specialiced type of your original class. Very like the NWN system, which someone allready stated above.
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Postby pboi » Sun Aug 05, 2007 8:28 pm

danke
Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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Postby pboi » Tue Aug 07, 2007 9:20 am

There were 16 Hero Classes in WC3. Of those 16, it's obvious you can't have them all in game, or in some cases they've already been done.

Human Heroes:
Paladin - Obviously already in game, not much explanation needed.

Archmage - Most mages have their abilities, brilliance aura turned into arcane intellect? Any race can be tempted by the arcane.

Blood Mage - Again most mages/warlocks have their abilities, minus the Phoenix, lore-wise these guys are Blood Elves, them being anything outside of Blood Elves wouldn't make much sense.

Mountain King - Warriors nabbed most of their abilities, including Mace spec, concussion blow, and Thunderclap. Too bad we can't rock out and become giant metallic monsters immune to magic.

Orc Heroes:
Far Seerer - Basically a Shaman, never got the wolves, or level 6 Earthquake, obviously Blizzard didn't want pets again, but maybe they'll get them from 70-80

Blade Master - Warriors/Rogues picked up a few of their tricks, Whirlwind is a shadow of it's former self. Blade Masters, while cool, are traditionally Horde heroes, charging into battle with their clan banners on their backs.

Shadow Hunter - Most abilities eaten up by the Shaman, Healing Wave/Searing Totem was passed on to the Shaman, but Hex remains unique and the NPC version is very powerful, Blizzard passed on making the level 6 ability available to players, I guess mass immunity for x seconds would be bad =o Traditionally a class that would be a Troll, not much room to put them on both factions.

Tauren Chieftan - Shockwave doesn't exist(WTB for 70-80 Arms Warriors), War Stomp became a racial, self-res became a Shaman talent. Endurance Aura is absent. Obviously a Tauren hero, again limited to the Horde.

Night Elf heroes:

Demon Hunter - Pretty unique hero, with BC we saw the uniqueness and power of the class through all of the Demon Hunter types throughout the game. With them branching out to both the Night Elf and High Elf races, it's possible for both factions to have access to them.

Keeper of the Grove - Demigods, sons of Cenarius, almost all of their abilities have been absorbed and used by Druids.

Warden - Another pretty unique hero, Maiev being the only member still alive, in keeping Illidan captive most were killed by Tyrande when she freed him, the other half were wiped out trying to recapture him with Maiev as the sole surviver. Almost all of the Warden abilities are unique to her, sans Blink which Mages ninjaed. After the events at the Black Temple it's possible Maiev will reform the order for different purposes, as this would also allow the class to be available for Horde/Alliance.

Priestess of the Moon - Priests/Hunters fill in this role lore-wise. True shot went to Hunters of course, and NE Priests got this weak excuse for a star fall =o

Undead heroes:

Death Knight - These guys have an extensive history, for WC3 they were Fallen Paladins who turned to the Lich King for power after losing faith. In WoW, there are quite a few Death Knights who don't even have a background of believing in the Light. Most of the Death Knight's abilities were unique to it's role within itself and it's army. Loyal to the Scourge, we'll see how Metzen explains their departure in detail.

Lich - The first few Lich that were created were the sorcerers that helped Ner'zhul open his portals to escape Dreanar, when he became the Lich King he bound their souls to his well as his lieutenants and for their fierce loyalty in life and in death he gave them command of his armies and power over the frozen cold. These guys were around before the Dreadlords/Death Knights/Crypt Lords, they were the first.

Dreadlords - Not much explanation here, the Dreadlords are evil, wicked demons that are only loyal to....themselves. Very doubtful for a hero class we'd be able to play, and it's a bloody shame because they have some very unique and cool abilities.

Crypt Lords - These guys are all dead, and bound to the will of the Lich King. They betrayed their race for immortality, which of course came in the form of undeath. They do not have the ability to betray the Lich King, as their will is bound firmly into his. Even if they weren't bound to the Lich King, the entire race was evil to begin with. Extremely doubtful as a hero class.


Conclusion:

The most prominent choices for hero classes are Demon Hunter/Warden/Death Knight. This doesn't mean that they're the only classes, you could for example have say, the Blademaster, but again you'd need to find somebody who'd break away from the Horde, go neutral, and then retrain a new group of disciples for both factions.

IE, here's the skills of my people, they were traditionally used only for my people, times have changed and now I'm teaching these skills to new people. Similar to what's happening with the Demon Hunters in BC, and what will be happening to the dark Death Knights of the Scourge in Wrath of the Lich King. Or how Shaman came to be in the alliance and Paladins came to be in the Horde.

Don't forget the TFT neutral heros.

Goblin Alchemist: Mostly rolled into actual potions and effects.

Goblin Tinker: Engineering covers this pretty well, but a mechanically attacking class would be super neat.

Dark Ranger: Pretty much Sylvanas is it, although I could see some human and other forsaken taking up the black arrow. Split up into hunter and priest(mind control=charm)

Beastmaster: Rexxar and the Moknathal. Seeing as we have Beastmastery hunters, this niche is pretty much filled.

Sea Witch: Mana Shield is already with mages, but the other skills could make for an interesting, caster/hunter hybrid.

Firelord: Elemental lieutenants and servants only. Mortal races need not apply.

Last but not least: Brewmaster: Unthinkable without having the Pandaren as a pre-requisite. This has the potential to be wow's first Monk type class. AoE cone abilities, drunken related debuffs and buffs like dodge and hit buffs and debuffs, and a cloth wearing staff wielding rogue/mage combo. Huge potential



found this on EJ.
Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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Postby Grizzly » Tue Aug 07, 2007 1:27 pm

LOL

that last part with the pandaren cracked me up.
I doubt it very much. BUt yeah blizzard have some work upahead of themselves deffo. I think the reason they wont implement all hero classes is just that lorewise. They have to fit and be balanced in the way that both horde and alliance can become them. Plus that well blizzard wants peeps to continue play this game which means adding later will cause more intreset etc etc.

/G
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Postby pboi » Wed Aug 08, 2007 10:45 am

Gear and spec don't put you on top of the meter unless everyone is playing perfectly. <b>Effort puts you on top</b>. Play to the strengths of your gear and spec, know your tank, know your situation.
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