Melee instant attacks changed!!
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Melee instant attacks changed!!
The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table:
Two-handed weapons: 3.3
Daggers: 1.7
All other one-handed weapons: 2.4
As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor’s Sunrazor will increase in power.
We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor’s Sunrazor.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
http://forums.worldofwarcraft.com/threa ... ost4981387
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"the signal of the hunter is as a great arrow of destination above your head that means the risk imminent."
Oderint dum metuant
Oderint dum metuant
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Nalcarya - The Guildfather
- Posts: 820
- Joined: Thu May 19, 2005 7:06 pm
Interresting, sounds like were gonna get some cranky warriors on our hands after this one, since not all of em can acquire epic weapons, but everyone can get a reaper if you go mining long enough ^^. But well 4% aint such a huge amount tho.
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paige - Veteran
- Posts: 39
- Joined: Wed Jun 22, 2005 9:45 pm
Hmm nerfing even more? Poor pvp ppl now all have to get the unstoppable force to "defend" themselves.. bah so fucking boring nerf the shamans instaed!
Why can't anyone care about us warriors?
Just nerf defense just nerf AR what are they gonna nerf next? Put us in wheelchairs that make us 30% slower then other classes?
Why can't anyone care about us warriors?
Just nerf defense just nerf AR what are they gonna nerf next? Put us in wheelchairs that make us 30% slower then other classes?
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Dethur - Veteran
- Posts: 452
- Joined: Tue Jul 12, 2005 3:29 am
- Location: Alvesta/Sweden
It is good news. It gives you alternatives to AR.
Now epic weapons are actually worth using instead of a crafted blue that just happens to be really slow.
Now epic weapons are actually worth using instead of a crafted blue that just happens to be really slow.
"the signal of the hunter is as a great arrow of destination above your head that means the risk imminent."
Oderint dum metuant
Oderint dum metuant
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Nalcarya - The Guildfather
- Posts: 820
- Joined: Thu May 19, 2005 7:06 pm
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